Dinosauria Invoker
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Dinosauria Invoker
Buildings:
Egg Nest
Compsognathus (aka 'Compys')
Pachycephalosaurus (aka 'Packies')
Stegosaurus (aka 'Steggos')
Triceratops
Dilophosaurus
Tyrannosaurus Rex (aka 'T-Rex')
Brachiosaurus
Velociraptor
Storyline:
The aim of the dino race creation is to be as 'realistic' as possible (with regard to damage, attack speed, and model size). For example compys were small chicken-sized scavengers. Extremely nimble (very fast attack speed), yet didn't do much damage. They should hence be modelled and designed as such. Think chihuahua or Jack-Russell-f#ing-terrior that annoyingly keeps jumping at you and trying to hump your leg.
A couple of towers could be removed / substituted depending on model availability and so on.
Generally, most dinosaurs here have low attack range, but high damage. Dinos that do have range are the spitting dilophosaurus, tail-swiping stego, and of course, the brachiosaurus. Quite a few dinos have stun/slow type attacks that will cause creeps to linger longer around the dinos however, compensating for their low ranges.
Other Details:
Useful links:
http://www.dinosaurtypes.net/
http://www.dinosaurjungle.com/dinosaur_species.php
The Hive - Dinosaurs
Wikipedia
Jurrasic Exploration War3 Map
Creator:
TeBBuTT
Egg Nest
- Cost: 200 Gold.
- Food Gain: +25.
- Size: 3x3.
- Upgrades:
- Packie Eggs; Gives ability to grow Packie towers.
- Steggo Eggs; Gives ability to grow Steggo towers.
- Triceratops Eggs; Gives ability to grow Triceratops towers.
- Dilophosaurus Eggs; Gives ability to grow Dilophosaurus towers.
- T-Rex Eggs; Gives ability to grow T-Rex ulti-tower.
- Brachiosaurus Eggs; Gives ability to grow Brachiosaurus ulti-tower.
- Velociraptor Eggs; Gives ability to grow Velociraptor ulti-tower. - Notes:
Upgrade costs (for eggs) should cost about half of the normal build price for the relevant dino. Model<-- actually id prefer something with visible 'eggs'.
Compsognathus (aka 'Compys')
- Requires: None (no eggs required).
- Cost: Undecided. Cheapest unit though (like a base tower).
- Attack:
- Damage: Low.
- Type: Undecided.
- Speed: Very fast.
- Range: Low. - Size: 2x2.
- Ability(s):
- Diseased scavenger bite; Permanently infects attacked units, causing (x) points of venom damage every second. - Notes: Wikipedia, Model.
Pachycephalosaurus (aka 'Packies')
- Requires: Packie Eggs.
- Cost: Undecided.
- Attack:
- Damage: Undecided.
- Type: Undecided.
- Speed: Undecided.
- Range: Low. - Size: 2x2.
- Ability(s):
- Headbutt; When attacking, has a (x %) chance to stun an enemy unit for (x seconds). - Notes: Wikipedia.
Stegosaurus (aka 'Steggos')
- Requires: Steggo Eggs.
- Cost: Undecided.
- Attack:
- Damage: Undecided.
- Type: Undecided.
- Speed: Slow.
- Range: Low (normal attack) to Medium (Thagomizer). - Size: 2x2.
- Ability(s):
- Thagomizer (Spiked-tail swipe attack); When steggo attacks, there is an (x) percent chance it will use its spiked-tail to swipe at an enemy, causing (x) amount of extra damage, as well as stunning the creep for (x) seconds. - Notes: Wikipedia, Model.
Triceratops
- Requires: Triceratops Eggs.
- Cost: Undecided.
- Attack:
- Damage: High (normal) - Very High (Charge).
- Type: Undecided.
- Speed: Undecided.
- Range: Low. - Size: 2x2.
- Ability(s):
- Charge; When attacking, the Triceratops has a (x) percent chance to charge an opponent with its horns causing an extra (x) points of piercing damage and stunning the enemy for (x) seconds. - Notes: Wikipedia, Model.
Dilophosaurus
- Requires: Dilophosaurus Eggs.
- Cost: Undecided.
- Attack:
- Damage: Undecided.
- Type: Undecided.
- Speed: Undecided.
- Range: Medium. - Size: 2x2.
- Ability(s):
- Spit; Spits blinding poison. On attack, 25% chance to stun a unit for (x) seconds, 25% chance to permanently slow a unit. - Notes: Wikipedia, Model.
Tyrannosaurus Rex (aka 'T-Rex')
- Requires: T-Rex Eggs. Only 1 is allowed.
- Cost: Very High.
- Attack:
- Damage: Crap loads.
- Type: Undecided.
- Speed: Medium.
- Range: Low. - Size: 3x3.
- Ability(s):
- Devastating rage attack; (free, always available): Causes ridiculously HEAVY seige/splash/cleave damage (in a small radius).
- Roar; (autocasting cooldown spell): Causes all creeps (within a very large radius) to become frightened, removing (x) armour points - Notes: Wikipedia, Model.
Brachiosaurus
- Requires: Brachiosaurus Eggs. Only 1 is allowed.
- Cost: Very High.
- Attack:
- Damage: Medium.
- Type: Undecided.
- Speed: Medium.
- Range: VERY high. - Size: 4x4.
- Ability(s):
- Whiplash Tail; (free, always available): Extremely long range attack, that will do damage to units surrounding its primary target.
- Trample; (autocasting cooldown spell): ALL creeps that are immediately next to the Brachiosaur (adjacent) when the spell is cast will have their health removed by (x) % (half?). - Notes: Wikipedia, Model.
Velociraptor
- Requires: Velociraptor Eggs. Only 1 is allowed.
- Cost: Very High.
- Attack:
- Damage: Very High.
- Type: Undecided.
- Speed: Medium.
- Range: Low. - Size: 2x2.
- Ability(s):
- Slash; The velociraptor uses its switchblade-like sickle-claw to rip into the flesh of its prey. The wounded prey will lose (x) % of its total hitpoints per second while it bleeds to death from the huge gashes. Scavenging compys that are attracted to wounded prey will accelerate this process (Each compy owned increases the slash % damage by a further 2%) - Notes: Wikipedia, Model.
Storyline:
The aim of the dino race creation is to be as 'realistic' as possible (with regard to damage, attack speed, and model size). For example compys were small chicken-sized scavengers. Extremely nimble (very fast attack speed), yet didn't do much damage. They should hence be modelled and designed as such. Think chihuahua or Jack-Russell-f#ing-terrior that annoyingly keeps jumping at you and trying to hump your leg.
A couple of towers could be removed / substituted depending on model availability and so on.
Generally, most dinosaurs here have low attack range, but high damage. Dinos that do have range are the spitting dilophosaurus, tail-swiping stego, and of course, the brachiosaurus. Quite a few dinos have stun/slow type attacks that will cause creeps to linger longer around the dinos however, compensating for their low ranges.
Other Details:
Useful links:
http://www.dinosaurtypes.net/
http://www.dinosaurjungle.com/dinosaur_species.php
The Hive - Dinosaurs
Wikipedia
Jurrasic Exploration War3 Map
Creator:
TeBBuTT
TeBBuTT- Posts : 15
Join date : 2011-01-03
Location : South Africa
Re: Dinosauria Invoker
Haha shot. This was merely a very general suggestion, I'm not one to come up with the more precise values needed... I'll leave that up to the new developers and beta team to balance if anyone goes forward with this idea
Others can definitely feel free to contribute to the above suggestion!
Others can definitely feel free to contribute to the above suggestion!
TeBBuTT- Posts : 15
Join date : 2011-01-03
Location : South Africa
Re: Dinosauria Invoker
Ah, ok Awsome It's quite a cool race and the fact that you went and resourced stuff, and researched it too, is quite epic
Re: Dinosauria Invoker
Just a thought, Velociraptors hunted in packs, so perhaps make them a mass tower? Not major, just me being OCD. I like the concept a lot though; looks very original
LeafMuncher- Posts : 766
Join date : 2010-12-24
Age : 33
Location : Cape Town
Re: Dinosauria Invoker
Just a suggestion to LeafMuncher's post, how about that they gain bonuses if those towers are near each other? Like IAS, or maybe IAD, or something. :-?
aldrin.paraso- Posts : 1
Join date : 2011-10-28
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