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Forces of Hell

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Forces of Hell Empty Forces of Hell

Post by }{odge-Podge 2011-01-19, 16:01

Buildings:

Malikin

  • Cost: 5 Gold.
  • Attack:
    - Damage: 3-6 Damage.
    - Type: Normal.
    - Speed: 0.9 Second(s).
    - Range: 500.
  • Upgrades to: Ghoul (Requires: Lord of Hatred and Hell's Gateway).
  • Notes:
    - Tooltip: "The Malikin is the workhorse of the Army of pain, effective in battle, and disposable if need be".
    - Appearance: Molten skinned Kobold Geomancer, using the Fire Spawn Icon. Projectile should be the Fire Lord projectile.
    - Sound set: Fire Spawn.


Ghoul

  • Requires: Lord of Hatred, and Hell's Gateway.
  • Cost: 4500 Gold.
  • Attack:
    - Damage: 1300-1550.
    - Type: Siege.
    - Speed: 1.4 Second(s).
    - Range: 850.
  • Ability(s):
    - Screams of Pain; (Passive) The Ghoul has a 15% chance to replenish The Lord of Hatred's mana pool by 2% on every attack, if the attacked unit is under the effects of Hatred.
  • Notes:
    - Tooltip: "The Ghoul. It is said that a Ghoul can only be brought into being, through a most excrusiatinly painful death, and it thus longs for the sweet nectar of the pain it is able to reap on the battlefield."
    - Appearance: Skinned Ghoul, with purple flame on its claws. Projectlie is instant.
    - Sound set: Ghoul.
    - Restrictions: May only have 8.


Gate Keeper

  • Cost: 100 Gold.
  • Attack:
    - Damage: 30-50.
    - Type: Magic.
    - Speed: 0.8 Second(s).
    - Range: 600.
  • Ability(s):
    - Chilling Touch; (Passive) The touch of the Gate Keeper chills everything to its core, slowing it by 20% for 3 seconds.
  • Notes:
    - Tooltip: "The Gate Keeper stands watch over all of Hell, forcing those already trapped inside, to be tormented, and forced into insanity. Its touch is so cold that nothing but pur hatred is able to flow."
    - Appearance: Lich, scaled 0.75.
    - Sound set: Lich.


Sin

  • Requires: Hell's Gateway.
  • Cost: 600 Gold.
  • Attack:
    - Damage: 150-200.
    - Type: Piercing.
    - Speed: 1.0 Second(s).
    - Range: 700.
  • Upgrades to: Homonculus (Requires: Lord of Destruction).
  • Notes:
    - Tooltip: "The Sins are the frontline of destruction, surpassed only by their elite counterparts, the Homonculi. They bring the evils of Hell to their battles, and curse the souls of those they slay. Unable to live, and unable to die, they are fearsome foe to face."
    - Appearance: Banshee with colour settings as (0,0,0), and scale 0.9.
    - Sound set: Banshee.


Homonculus

  • Requires: Lord of Destruction.
  • Cost: 5000 Gold.
  • Attack:
    - Damage: 2000-2000.
    - Type: Hero.
    - Speed: 1.5 Second(s).
    - Range: 1000.
  • Ability(s):
    - Consume; (Passive) Every unit that the Homonculus kills, has its soul converted into pure energy, which is used to fuel The Lord of Destruction with +1 mana.
  • Notes:
    - Tooltip: "The Homonculus is an unkillable, and ever thirsting enitity. It scours the remainants of its slain foes for energy on which to feast, providing it, and its master with power to unleash greater destruction."
    - Apperance: Fire Lord with colour settings as (0,0,0) and scale 1.1. Uses the Shade Icon.
    - Sound set: Dread Lord.
    - Restrictions: May only have 8.


Spawn

  • Requires: Hell's Gateway.
  • Cost: 2000 Gold.
  • Attack:
    - Damage: 800-1000.
    - Type: Siege.
    - Speed: 1.0 Second(s).
    - Range: 850.
  • Upgrades to: Phobia (Requires: Lord of Terror).
  • Notes:
    - Tooltip: "Little is known about the spawns, except that they scarcely come out of their hiding places, and that they tear everything, even themselves, apart in their fury."
    - Appearance: Vengeance Avatar (same as Tier 2 Assassin).
    - Sound set: Donno?


Phobia

  • Requires: Lord of Terror.
  • Cost: 4000 Gold.
  • Attack:
    - Damage: 2000-2500.
    - Type: Hero.
    - Speed: 1.5 Second(s).
    - Range: 700.
  • Ability(s):
    - Panphobia; (Passive) If a unit under the effects of Terror is attacked by the Phobia, then it has 1% of its movement speed permanantly stolen, and half is added to the attack speed of The Lord of Terror. Maxes at 50%. 5% is lost every 2 seconds.
  • Notes:
    - Tooltip: "Hippopotomonstersesquipeddialphobia."
    - Appearance: Model is Sammy! with colour settings as (0,0,0), and scale 1.5.
    - Sound set: Azure Dragon.
    - Restrictions: May only have 8.


Lord of Hatred

  • Requires: Hell's Gateway and Malikin.
  • Cost: 9000 Gold, 2 Food, 5 Lumber.
  • Ability(s):
    - Hatred; (Channeling) Deals 2000 damage per second, in a 1000 area of effect, for 2 mana per seccond. Channeling ability that is only cast when a unit enters 900 range of the Lord of Hatred.
  • Notes:
    - Tooltip: "The Lord of Hatred. The first of the Three. He relishes in any chance to bring about pain and fury to his enemies, bringing them to their knees, effectively bowing to his might."
    - Appearance: Skinned Shade, scaled to 2x.
    - Sound set: Donno?
    - Restrictions: Only 1 is allowed.
    - Other: Has 30 mana, with no mana regeneration while creeps are within the maze.


Lord of Destruction

  • Requires: Hell's Gateway and Sin.
  • Cost: 9000 Gold, 2 Food, 5 Lumber.
  • Attack:
    - Damage: 10 000-12 000.
    - Type: Chaos.
    - Speed: 3 Second(s).
    - Range: 1100.
  • Ability(s):
    - Destruction; (Auto-Cast) The attack of The Lord of Destruction is increased by 200%, and deals damage in a 350 area of effect, upon the next attack. Costs 25 mana to cast. Does not affect Tier 3 Bosses.
  • Notes:
    - Tooltip: "The Lord of Destruction. The second of the Three. Delights only in the sight of utter madness and destruction. Capable of destroying everything in sight, and is a force to be reckoned with."
    - Appearance: Donno?
    - Sound set: Donno?
    - Restrictions: Only 1 is allowed.
    - Other: Has 25 mana, with no mana regeneration.


Lord of Terror

  • Requires: Hell's Gateway and Spawn.
  • Cost: 9000 Gold, 2 Food, 5 Lumber.
  • Attack:
    - Damage: 2000-5000.
    - Type: Chaos.
    - Speed: 1.0 Second(s).
    - Range: 900.
  • Ability(s):
    - Terror; Every unit within 900 range of the Lord of Terror has its armour reduced by 10%, damage taken is increased by 15%, and when a unit dies, it slows all creeps around it by 5%. Does not affect Bosses.
    - Panphobia; The Lord of Terror gains attack speed from the Phobia that serve him.
  • Notes:
    - Tooltip: "The Lord of Terror. The third of the Three. His name is known throughout the lands, and is fear by all that are sane. The level of terror that is struck into the hearts of all that mention his name, is so great that when they die, they spread fear through their community."
    - Appearance: Donno?
    - Sound set: Pit Lord.
    - Restrictions: Only 1 is allowed.


Hell's Gateway

  • Requires: Gate Keeper.
  • Cost: 250 Gold.
  • Food Gain: +25.
  • Size: 3x3.
  • Notes:
    - Tooltip: "The Gateway to Hell has been opened, allowing you to strengthen your army with the elite forces of Hell."
    - Appearance: Tier 3 Creep Shrine.


Storyline:

In ages past, there was nothing but peace and tranquility. But beyond the gates lay a force that sought to ruin that luxury. There grew three terrifying entities, known only as the Three. Each mastered in one form of evil, namely Terror, Destruction, and Hatred. They eventually broke free of their prison, and wrought Hell open the free earth that they could not corrupt. This presence, sought only one thing; Eternal Damnation of the free realms!

Other Details:

N/A

Creator:

}{odge-Podge


Last edited by }{odge-Podge on 2011-01-21, 12:54; edited 1 time in total (Reason for editing : Fixed a name, and put in the story :))
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Forces of Hell Ancest12

Posts : 313
Join date : 2010-12-09
Age : 31
Location : Grahamstown - South Africa

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Forces of Hell Empty Re: Forces of Hell

Post by LeafMuncher 2011-01-20, 11:22

I really like the concept, good work.
I haven't looked very in-depth, but your damage figures on the more expensive towers seem very low to me. My (lack of) calculations may be wrong though, it just seems underpowered
LeafMuncher
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Forces of Hell Leafmu10

Posts : 766
Join date : 2010-12-24
Age : 33
Location : Cape Town

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Forces of Hell Empty Re: Forces of Hell

Post by }{odge-Podge 2011-01-20, 12:54

It is always up for buffs and whatnot Smile
But is you look at the abilities of the things, they can get super over powered, and just dominate everything, so I've just like smashed everything with the nerf-stick, just so that it isn't too insane Tongue
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Forces of Hell Ancest12

Posts : 313
Join date : 2010-12-09
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Forces of Hell Empty Re: Forces of Hell

Post by LeafMuncher 2011-01-20, 14:02

Yeah, I saw the abilities, and you have a good point. Better to be weak and get buffed than to start buff and get nerfed (like Proxima would likely be in need of)
LeafMuncher
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Forces of Hell Leafmu10

Posts : 766
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Forces of Hell Empty Re: Forces of Hell

Post by }{odge-Podge 2011-01-21, 12:45

LoL xD But it is a really cool race though Tongue
I'm working on another race, but it's getting uberly balanced as I make it, so that it has a chance of being implemented, but yeah, eveything does need a few fixes here and there, because nothing in the universe is perfect, not even utter perfection Tongue
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Forces of Hell Ancest12

Posts : 313
Join date : 2010-12-09
Age : 31
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