The Soul Catcher
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The Soul Catcher
Buildings:
Lost Human Soul
Lost Wild Soul
Lost Demonic Soul
Wanderer
[b]Blood Slave
[b]Vampire
[b]Wolf
Werewolf
[b]Storyline:
The Soul Catcher attracts lost souls to himself and, using their energy, he creates new life from them in order to continue the cycle of death and rebirth. The Soul Catcher is neither good nor evil, but he has been forced to fight against those amongst the Bastion who label his creation as dark magic. Thus he was forced to ally himself with the Rift Minions in order to survive
Other Details:
This was actually the first builder I started working on, however the newer maps came out and Lich's Brethren had many similarities to my original concept (I even had a Basilisk as one of my medium towers )
So this is very much a work in progress, but the idea is better formed for the early tiers than my other builder ideas.
As you can see, I have yet to add details for damage. This is because, as with Proxima, I want to try make it as balanced as possible as I go and am currently working on the concept and costing before doing the full number crunches. Also more towers to follow soon
Creator:
LeafMuncher
Lost Human Soul
- Cost: 5
- Attack:
- Damage:low
- Type:
- Speed:1
- Range:medium - Upgrades to:Warrior.
- Ability(s):
- Notes:
Lost Wild Soul
- Cost:8
- Attack:
- Damage:
- Type:
- Speed:0.5
- Range: - Upgrades to:
- Ability(s):
- Notes:
Lost Demonic Soul
- Cost:11
- Attack:
- Damage:
- Type:
- Speed:1
- Range: - Upgrades to: Wanderer
- Ability(s):
- Notes:
Wanderer
- Requires:Upgrade from Lost Demonic Soul
- Cost:50
- Attack:
- Damage:
- Type:
- Speed:1
- Range:800 - Upgrades to:
- Ability(s):
- Chill; Slows target by 5% on attack, lasts 4secs, stacks up to 6 times. - Notes:
[b]Blood Slave
- Requires:Upgrade from Lost Human Soul; Requires Vampire
- Cost:125
- Attack:
- Damage:
- Type:
- Speed:
- Range: - Upgrades to:Familiar
- Ability(s):
- Clean Blood; Aids Vampires and Vampire Lords - Notes:Has no attack; Max of 5 allowed
[b]Vampire
- Requires:Upgrade from Wanderer
- Cost:300
- Attack:
- Damage:
- Type:
- Speed:
- Range:800 - Upgrades to: Vampire Lord
- Ability(s):
- Absorb; Can hit more targets for each Blood Slave owned. - Notes:Only 2 allowed
[b]Wolf
- Requires: Upgrade from Lost Wild Soul
- Cost:40
- Attack:
- Damage:
- Type:
- Speed:0.5
- Range:450 - Upgrades to: Werewolf.
- Ability(s):
- Notes:
Werewolf
- Requires: Upgrade from Wolf
- Cost:350
- Attack:
- Damage:
- Type:
- Speed:0.3
- Range:450 - Upgrades to: The Hunter.
- Ability(s):
- Hamstring; Has a small chance on attack to ministun target - Notes:
[b]Storyline:
The Soul Catcher attracts lost souls to himself and, using their energy, he creates new life from them in order to continue the cycle of death and rebirth. The Soul Catcher is neither good nor evil, but he has been forced to fight against those amongst the Bastion who label his creation as dark magic. Thus he was forced to ally himself with the Rift Minions in order to survive
Other Details:
This was actually the first builder I started working on, however the newer maps came out and Lich's Brethren had many similarities to my original concept (I even had a Basilisk as one of my medium towers )
So this is very much a work in progress, but the idea is better formed for the early tiers than my other builder ideas.
As you can see, I have yet to add details for damage. This is because, as with Proxima, I want to try make it as balanced as possible as I go and am currently working on the concept and costing before doing the full number crunches. Also more towers to follow soon
Creator:
LeafMuncher
LeafMuncher- Posts : 766
Join date : 2010-12-24
Age : 33
Location : Cape Town
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