Army of the Illoi
3 posters
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Army of the Illoi
Footman
Cost: 6 Gold.
Attack:
- Damage: 5-5.
- Type: Normal.
- Speed: 1 Second(s).
- Range: 500.
- Projectile: N/A.
- Projectlie Speed: Instant.
Advancments:
- Upgrades To: Royal Guard
- Requires: Advanced Training.
Tooltip:
- "The footmen are the basic fighting force of the Illoian armies. They are strong and well skilled in their tasks, but lack the magical talents of their elites, the Royal Guard. None the less, they are a respected group in the Illoian society."
Resources:
- Model: Footman.
- Icon: Footman.
- Sound set: Footman.
Upgrades:
Notes:
- "Comming Soon"
Royal Guard
Requires: Advanced Training.
Cost: 1200 Gold.
Attack:
- Damage: 950-950.
- Type: Hero.
- Speed: 0.8 Second(s).
- Range: 600.
- Projectile: N/A.
- Projectlie Speed: Instant.
Ability(s):
Tooltip:
- "Royal Guardians are powerfully majestic in their profesion. They carry massive sweeping axes, capable of decapitating any intruder foolish enough to try their skill. The Royal Guard has also been trained in the arts of Magic, and can use this to deal massive amounts of destruction in an area, if need be."
Resources:
- Model: Felguard.
- Skin: Custom Skin.
- Icon: Custom Icon.
- Sound set: Lord Garithos.
Upgrades:
Other:
- Mana: 40.
- Mana Regen': +1 per/sec.
Notes:
- "Comming Soon"
Brigadeer
Cost: 128 Gold.
Attack:
- Damage: 250-300.
- Type: Piercing.
- Speed: 2 Second(s).
- Range: 900.
- Projectile: Rifleman.
- Projectlie Speed: Instant.
Advancements:
- Upgrades To: Musketeer.
- Requires: Advanced Training, & Guild Hall.
Ability(s):
Tooltip:
- "A batallion of Footmen are never found without a few Brigadeers. Ranged support is essential to the success of a battle falling in your favour. Brigadeers are trained in pairs, and vow to never leave that pair, unless forced by death. They are capable of increasing eachothers fire rate, by matching a stopmed tune. This makes them an efficient resource when it comes to battle."
Resources:
- Model: Rifleman.
- Icon: Rifleman.
- Sound set: Rifleman.
Upgrades:
Notes:
- "Comming Soon"
Musketeer
Requires: Advanced Training, & Guild Hall.
Cost: 2100 Gold.
Attack:
- Damage: 2500-3000.
- Type: Piercing.
- Speed: 1.5 Second(s).
- Range: 1100.
- Projectile: Rifleman.
- Projectlie Speed: Instant.
Ability(s):
Tooltip:
- "Musketeers are the masters of explosive ranged combat. Some have even been known to fire their heavy 'Boom-Sticks' with such accuracy, that their target loses its head! Although their skill makes it menial to be found with a batallion of Footmen, Musketeers are more than happy to be found among the powerful Royal Guards of the Illoi."
Resources:
- Model: Custom Model.
- Icon: Custom Icon.
- Sound set: Rifleman.
Upgrades:
Notes:
- "Comming Soon"
Cavillier
Requires: Advanced Training, & Guild Hall.
Cost: 3450 Gold.
Attack:
- Damage: 1500-1500.
- Type: Hero.
- Speed: 0.4 Second(s).
- Range: 550.
- Projectile: N/A
- Projectlie Speed: Instant.
Ability(s):
Tooltip:
"Illoian Cavilliers are honourable, and valiant. They ride into battle atop majestic pure bred steeds, that trample all that stand in their way of duty. Living their lives as nobely as possible, they devote their existance to upkeeping the laws of the empire, even patrolling the streets of the slums, mopping up the vermin that taint their beloved kingdom."
Resources:
- Model: Knight.
- Skin: Custom Skin.
- Icon: Custom Icon.
- Sound set: Knight.
Upgrades:
Other:
- Mana: 25.
- Mana Regen': +1 per/sec.
Notes:
- "Comming Soon"
Ranger
Requires: Royal Guard, & Guild Hall.
Cost: 4000 Gold.
Attack:
- Damage: 3000-3550.
- Type: Piercing.
- Speed: 0.9 Second(s).
- Range: 850.
- Projectile: Arrow - Archer.
- Projectlie Speed: 1000.
Advancements:
Ability(s):
Tooltip:
- "Comming Soon"
Resources:
- Model: High Elven Archer Archer.
- Icon: High Elven Archer.
- Sound Set: Archer.
Upgrades:
Other:
- Mana: 20.
- Mana Regen': +0.5 per/sec.
Notes:
- "Comming Soon"
Rouge
Requires: Emissary.
Cost: 5500 Gold.
Attack:
- Damage: 3500-4000.
- Type: Chaos.
- Speed: 0.8 Second(s).
- Range: 850.
- Projectile: Arrow - Archer.
- Projectlie Speed: 1000.
Ability(s):
Tooltip:
- "Comming Soon"
Resources:
- Model: Sylvanus Windrunner.
- Skin: Custom Skin.
- Icon: Custom Icon.
- Sound set: Sylvanus Windrunner.
Upgrades:
Other:
- Mana: 30.
- Mana Regen': +1 per/sec.
Notes:
- "Comming Soon"
Emissary
Requires: Royal Guard, Cavillier, & Guild Hall.
Cost: 6000 Gold.
Attack:
- Damage: 6000-8000.
- Type: Chaos.
- Speed: 2 Second(s).
- Range: 1000.
- Projectile: Black Dragon.
- Projectlie Speed: 1200.
Ability(s):
Tooltip:
- "Comming Soon"
Resources:
- Model: Custom Model.
- Icon: Custom Icon.
- Sound Set: Uther.
Upgrades:
Other:
- Mana: 100.
- Mana Regen': +2 per/sec.
Notes:
- "Comming Soon"
Black Magician
Requires: Emissary, & Guild Hall.
Cost: 12000 Gold.
Ability(s):
Tooltip:
- "Comming Soon"
Resources:
- Model: Hero BloodElf.
- Skin: Custom Skin.
- Icon: Custom Icon.
- Sound Set: Kael.
Upgrades:
Other:
- Mana: 2000.
- Mana Regen': +20 per/sec.
- Restrictions: May only have 2.
Notes:
- "Comming Soon"
Guild Hall
Requires: Footman, & Brigadeer.
Cost: 250 Gold.
Food Gain: +25.
Size: 3x3 (Population Tower).
Upgrade(s):
- Tempered Steel Weapons.
- Adamantium Coated Weapons.
- Scoped Weapons.
- Advanced Training.
- Head Shot.
- Scatter Rounds.
- Bodkin Tips.
- Enchanted Prison.
- Desciple.
- Magical Overload.
Tooltip:
"The Guild Hall is the center of command in the Illoian army. Here all their magical, and technological research is performed, and implemented."
Resources:
- Model: Arcane Sanctum.
- Icon: Arcane Sanctum.
- Sound Set: Arcane Sanctum.
Notes:
- "Comming Soon"
Arcing Slash
Ability Type: Auto-Cast.
Details:
- Damage: +25% Physical Damage.
- Mana Cost: 10.
- Cooldown: 0.0 Second(s).
Position:
- X Co-Ordinate: 0
- Y Co-ordinate: 2
Tooltip:
- "The Royal Guardian will empower himself with magic, allowing him to swing his massive axe in a great arc, dealing 25% increased damage to the target as well as everything in a 300 area of effect of the target."
Resources:
- Icon: Custom Icon.
- Art: "Comming Soon"
Notes:
- "Comming Soon"
Desciple
Requires: Desciple (Upgrade)
Ability Type: Passive.
Details:
- Mana Gained: +5 Per Second.
- Required Range: 900.
Position:
- X Co-Ordinate: 1
- Y Co-ordinate: 1
Tooltip:
- "So long as the nearby Black Magician has mana, this unit will recieve 5 mana per second, allowing it to cast spells frequently, unhindered by its own feeble mana regeneration. No desciple may be feed by two Black Magicians at once."
Resources:
- Icon: Custom Icon.
- Art: Mana Drain.
- Buff: Wisp Gather.
Notes:
- "Comming Soon"
Rapid Shooting
Requires: Nearby Brigadeer/Musketeer.
Ability Type: Passive.
Details:
- Attack Speed Increase: +15%.
- Required Range: 200.
Position:
- X Co-Ordinate: 0
- Y Co-ordinate: 2
Tooltip:
- "This unit has a nearby partner, and is able to attack 15% faster than normal."
Resources:
- Icon: Custom Icon.
Notes:
- "Comming Soon"
Head Shot
Requires: Head Shot (Upgrade)
Ability Type: Passive.
Details:
- Damage: +500 Physical Damage.
- Stun Duration: 2 Second(s).
- Chance to cast: 20%.
Position:
- X Co-Ordinate: 1
- Y Co-ordinate: 2
Tooltip:
- "The Musketeer has a 20% chance to shoot his target enemy in the head, dealing an additional 500 physical damage and stunning it for 2 seconds, thus leaving it vunerable to attack."
Resources:
- Icon: Custom Icon.
- Buff: Stun (Overhead).
Notes:
- "Comming Soon"
Scatter Rounds
Requires: Scatter Rounds (Upgrade)
Ability Type: Passive.
Details:
- Damage: +500 Physical Damage.
- Cooldown: 5 Second(s).
- Cast Time: 0.5 Second(s).
Position:
- X Co-Ordinate: 2
- Y Co-ordinate: 2
Tooltip:
- "Every 5 seconds, the Musketeer will take a second to load a round, and then unleash a furious blast of 500 additional physical damage to a target an everything in a 300 area of effect around that target."
Resources:
- Icon: Custom Icon.
- Art: Barrage (Area).
Notes:
- "Comming Soon"
Trample
Ability Type: Auto-Cast
Details:
- Damage: 3000 Pure Damage.
- Range: 150.
- Mana Cost: 15.
- Cooldown: 0.0 Second(s)
Position:
- X Co-Ordinate: 0
- Y Co-ordinate: 2
Tooltip:
- "The Knight tramples area around him, dealing 3000 damage in that area. Does 5000 damage to Heavy and Normal Armor."
Resources:
- Icon: Custom Icon.
- Art: "Comming Soon"
Notes:
- "Comming Soon"
Poisoned Arrows
Ability Type: Auto-Cast
Details:
- Damage: +600 Damage Per Second.
- Range: 850.
- Mana Cost: 5.
- Cooldown: 0.0 Second(s).
- Duration: 3 Second(s).
Position:
- X Co-Ordinate: 0
- Y Co-ordinate: 2
Tooltip:
- "The tip of the arrow is dipped in a toxic poison, notched and then fired into the body of an enemy, dealing 600 physical damage per second for 3 seconds."
Resources:
- Icon: Custom Icon.
- Art: Pioson Arrow.
- Buff: Poisoned (Chest).
Notes:
- "Comming Soon"
Bodkin Tips
Requires: Bodkin Tips (Upgrade)
Ability Type: Passive.
Details:
- Damage: +1000 Physical Damage.
Position:
- X Co-Ordinate: 1
- Y Co-ordinate: 2
Tooltip:
- "Bodkin tipped arrows now penetrate deeper into the armor of enemies, dealing an additional 1000 physical damage."
Resources:
- Icon: Custom Icon.
- Art: Guard Tower Arrow.
Notes:
- "Comming Soon"
Split Shot
Ability Type: Passive.
Details:
- Range: 850
- No. of Targets: 5.
- Damage Reduction: 10%.
Position:
- X Co-Ordinate: 2
- Y Co-ordinate: 2
Tooltip:
- "The Rouge skillfully splits every arrow into 5 every time she attacks, but reduces the amount of damage that she deals by 10%."
Resources:
- Icon: Custom Icon.
- Art: 5 Arrows.
Notes:
- "Comming Soon"
Magical Overload
Requires: Magical Overload (Upgrade)
Ability Type: Passive.
Details:
- Increased AS/MP over max': +2%
- Maximum Overload: +100 mana.
Position:
- X Co-Ordinate: 2
- Y Co-ordinate: 1
Tooltip:
- "The flood of magic being passed on through the Black Magicians is so intense that is overloads the bodies of the Desciples with magic, causing them to attack 2% faster per point of mana that exceeds their pool's maximum capacity. Restricted to 100 points of mana overload."
Resources:
- Icon: Custom Icon.
- Buff: "Comming Soon"
Notes:
- "Comming Soon"
Enchanted Prison
Requires: Enchanted Prison (Upgrade)
Ability Type: Active Cast
Details:
- Damage: +500 Per Second.
- Increased Physical Damage: 100%.
- Range: 2000.
- Mana Cost: 50.
- Cooldown: 5 Second(s).
- Disable Duration: 3 Second(S).
Position:
- X Co-Ordinate: 0
- Y Co-ordinate: 2
Tooltip:
- "A magical cage is cast over a target enemy, trapping it for 3 seconds. While in the trap, it is dealt 500 damage per second, and takes + 100% damage from physical attacks."
Resources:
- Icon: Custom Icon.
- Art: "Comming Soon"
- Buff: "Comming Soon" (Chest).
Notes:
"Comming Soon"
Armor Break
Ability Type: Auto-Cast
Details:
- Increased Magical Damage: +50%.
- Range: 900.
- Mana Cost: 30.
- Cooldown: 1 Second(s).
- Duration: 4 Second(s).
Position:
- X Co-Ordinate: 1
- Y Co-ordinate: 2
Tooltip:
- "The Emissary casts a spell upon the armour of an enemy, negating the resistance to magic that it once gave, and amplifying all damage take after, by 50% for 6 seconds."
Resources:
- Icon: Custom Icon.
- Buff: Disenchant - old (Chest)
Notes:
- "Comming Soon"
Black Magic
Ability Type: Passive
Details:
- Range: 1200.
- Mana Cost: 2 Per second.
- Mana Drained: 20 Per Second.
- Maximum Targets: 8.
- Slow: 30%.
Position:
- X Co-Ordinate: 0
- Y Co-ordinate: 2
Tooltip:
- "The magic of up to 8 different enemies is drained by the Black Magician, and added to his pool. This slows the affected units by 30% as long as they are having their mana drained."
Resources:
- Icon: Custom Icon.
- Art: Life Drain.
- Buff: Life Drain - Special (Origin).
Notes:
- "Comming Soon"
Master
Ability Type: Channeling Active Cast.
Details:
- Range: 900.
- Maximum Desciples: 10.
- Mana Transfered: 50 Mana Per Second.
- Per Desciple: 5 Mana Per Second.
Position:
- X Co-Ordinate: 1
- Y Co-ordinate: 2
Tooltip:
- "Being a master of the magic arts, the Black Magician is able to transfere his own mana to that of a desciple. The act is tasking, and can thus only feed up to 10 random desciples at once. No desciple may be feed by two Black Magicians at once."
Resources:
- Icon: Custom Icon.
- Art: Mana Drain - Special.
- Buff: Spirit Link (Chest)
Notes:
- "Comming Soon"
Tempered Steel Weapons
Cost: 200 Gold.
Upgrades:
- +10% Physical Damage.
Affects:
Advanced Upgrades:
Tooltip:
- "Comming Soon"
Resources:
- Icon: Custom Icon.
Position:
- X Co-ordinate: 0
- Y Co-ordinate: 0
Notes:
- "Comming Soon"
Adamantium Coated Weapons
Cost: 1000 Gold.
Upgrades:
- +30% Physical Damage.
Affects:
Tooltip:
- "Comming Soon"
Resources:
- Icon: Custom Icon.
Position:
- X Co-ordinate: 0
- Y Co-ordinate: 0
Notes:
- "Comming Soon"
Scoped Weapons
Upgrades:
- +200 Range
Affects:
Tooltip:
- "Comming Soon"
Resources:
- Icon: Custom Icon.
Position:
- X Co-ordinate: 1
- Y Co-ordinate: 0
Notes:
- "Comming Soon"
Advanced Training
Cost: 400 Gold.
Upgrades:
- +10% Faster Attack Speed.
- Enables Royal Guard (Tower)
- Enables Musketeer (Tower)
- Enabes Cavillier (Tower)
- Enbles Head Shot (Upgrade)
- Enables Scatter Rounds (Upgrade)
Affects:
Tooltip:
- "Comming Soon"
Resources:
- Icon: Custom Icon.
Position:
- X Co-ordinate: 2
- Y Co-ordinate: 0
Notes:
- "Comming Soon"
Head Shot
Requires: Advanced Training.
Cost: 1500 Gold.
Upgrades:
- Enables Head Shot (Ability).
Affects:
Tooltip:
- "Comming Soon"
Resources:
- Icon: Custom Icon.
Position:
- X Co-ordinate: 3
- Y Co-ordinate: 0
Notes:
- "Comming Soon"
Scatter Rounds
Requires: Advanced Training.
Cost: 3000 Gold.
Upgrades:
- Enables Scatter Rounds (Ability).
Affects:
Tooltip:
- "Comming Soon"
Resources:
- Icon: Custom Icon.
Position:
- X Co-ordinate: 0
- Y Co-ordinate: 1
Notes:
- "Comming Soon"
Bodkin Tips
Cost: 3000 Gold.
Upgrades:
- Enables Bodkin Tips (Ability).
Affects:
Tooltip:
- "Comming Soon"
Resources:
- Icon: Custom Icon.
Position:
- X Co-ordinate: 1
- Y Co-ordinate: 1
Notes:
- "Comming Soon"
Enchanted Prison
Requires: Emissary.
Cost: 5000 Gold.
Upgrades:
- Enables Enchanted Prison (Ability).
Affects:
Tooltip:
- "Comming Soon"
Resources:
- Icon: Custom Icon.
Position:
- X Co-ordinate: 2
- Y Co-ordinate: 1
Notes:
- "Comming Soon"
Desciple
Requires: Black Magician.
Cost: 2000 Gold.
Upgrades:
- Enables Desciple (Ability)
Affects:
Tooltip:
- "Comming Soon"
Resources:
- Icon: Custom Icon.
Position:
- X Co-ordinate: 3
- Y Co-ordinate: 1
Notes:
- "Comming Soon"
Magical Overload
Requires: Black Magician.
Cost: 10 000 Gold.
Upgrades:
- Enables Magical Overload (Ability).
Affects:
Tooltip:
- "Comming Soon"
Resources:
- Icon: Custom Icon.
Position:
- X Co-ordinate: 0
- Y Co-ordinate: 2
Notes:
- "Comming Soon"
A long time ago, in a land distant from this, ruled the empire of the Illoi. Here the mastery of magic was a high order task, undetaken only by the most adept scholers of their land. Many devoted their time to the study, practice, and development of the magical arts within the empire, some even began to change the way oters lived, with the use of their talents. One day, the discovery of a magic that could take the magic from other entities was discovered, but die to its possibe abuse, was banned, and called Black Magic. Black Magic eventually became an accepted form of the art, but was used only as a form of defense against the empire's greatest of enemies. Thus the greatest empire of all history was born! But now they come to claim new land in the lands of the tropics...
This Builder is still a work in progress, as I still need to put in all of the ability, and upgrade information. This will be done ASAP. A lot of work has gone into the making of this builder, and I really hope that you like it, and I appreciate any and all comments given.
You can find all of my linked resources, and many more resources *Here*, at the Hive Workshop.
Creator:
}{odge-Podge
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Last edited by }{odge-Podge on 2011-04-04, 08:30; edited 60 times in total (Reason for editing : 99.9% Complete :P Yay!)
Re: Army of the Illoi
Nice concept, waiting to see the finished product
LeafMuncher- Posts : 766
Join date : 2010-12-24
Age : 34
Location : Cape Town
Re: Army of the Illoi
Thanks Leafy I'm making it extremely detailed, and giving the uses and possible pro's and con's of all the towers, abilities, and upgrades I've spent 3 weeks designing just the towers
I really wana make a race that stands out and forces more concept storming, and attention to detail
I really wana make a race that stands out and forces more concept storming, and attention to detail
Re: Army of the Illoi
Hehe, it took me ages to do Proxima, mostly coz i was brainstorming other builders at the same time. I keep muddling the towers up, so its taking me a while to get my other ideas on paper (or hard-drive)
LeafMuncher- Posts : 766
Join date : 2010-12-24
Age : 34
Location : Cape Town
Re: Army of the Illoi
Haha I just keep evrything really unorganised, but just remember cetain concepts and what not it helps
Re: Army of the Illoi
Yeah, I'm just working on some intricate tech trees for some builders (like Soul Lord), and trying to make them all as unique as possible without going overboard. Hell, I even managed to make Aliens fit into the TTW storyline
LeafMuncher- Posts : 766
Join date : 2010-12-24
Age : 34
Location : Cape Town
Re: Army of the Illoi
Holy cow xD that's quite awsome Doubt that you'll find any alien models out there though :?
Re: Army of the Illoi
Rofl, I have some ideas for models to use. Have you not seen the zealot and other sc models made for w3?
LeafMuncher- Posts : 766
Join date : 2010-12-24
Age : 34
Location : Cape Town
Re: Army of the Illoi
I have That's quite sick
[EDIT]
I've just finished the Upgrades part, and will be finishing this suggestion very soon hope to see lots of comments
[EDIT]
I've just finished the Upgrades part, and will be finishing this suggestion very soon hope to see lots of comments
Re: Army of the Illoi
Jeez... You have successfully managed to make the longest post I've ever seen in my life.
Like how is coming along Well done (TBH I didn't think it would get to this stage )
Like how is coming along Well done (TBH I didn't think it would get to this stage )
Re: Army of the Illoi
HAHAHA! Well I just rubbed it into your face it isn't finished though Still need to put in notes and all the links to stuff that still needs to be found
[EDIT]
Ok, I've added internal links and stuff so it should be easier to read and get information from I hope you like it
[EDIT]
Just updated the layout to make it look better. I'll be making it easier to use, later; Adding A table in for the Contents, Creating hidable fields for the different Areas, Adding an index to the hidable fields for the parts that are contained there, etc
I hope you guys enjoy this piece of hard work
[EDIT]
Just got most of the icons in I'm still looking for a few, and the one image won't link correctly so yeah. But anyways, I'll have a preview of the models put in later, and the layout will change again, but that is a project for the holidays which are comming up I hope you guys like this idea;)
[EDIT]
Ok, I've added internal links and stuff so it should be easier to read and get information from I hope you like it
[EDIT]
Just updated the layout to make it look better. I'll be making it easier to use, later; Adding A table in for the Contents, Creating hidable fields for the different Areas, Adding an index to the hidable fields for the parts that are contained there, etc
I hope you guys enjoy this piece of hard work
[EDIT]
Just got most of the icons in I'm still looking for a few
Last edited by }{odge-Podge on 2011-03-30, 12:09; edited 2 times in total
Re: Army of the Illoi
My honest opinion is that this looks overpowered, especially the later tiers. Looks like a strong income pusher with some heavy damage output later on.
Not sure which towers have limits, so I might be wrong about the above statement.
That trample ability seems very strong. 3k pure damage with splash might be 2 much if that guy is spammable
Otherwise, well done, seems like bandit's big brother (who is very scary and might hurt you if you pick on his little bro)
Not sure which towers have limits, so I might be wrong about the above statement.
That trample ability seems very strong. 3k pure damage with splash might be 2 much if that guy is spammable
Otherwise, well done, seems like bandit's big brother (who is very scary and might hurt you if you pick on his little bro)
LeafMuncher- Posts : 766
Join date : 2010-12-24
Age : 34
Location : Cape Town
Re: Army of the Illoi
LoLs This race still needs a hell of a lot of balancing, but there are a lot of things that I need to run over. All of the details are there, including limits (which only apply to the Black magician) so if you want, you could help me balance this race a bit?
Re: Army of the Illoi
I can prob throw some ideas at you if you want, but I'll need to spend some time comparing it's values to some existing builders.
Right now it just looks extremely buff later on (at a high cost), might be wrong though, so don't take my word on it until I take a long look and get the stats into my head
Right now it just looks extremely buff later on (at a high cost), might be wrong though, so don't take my word on it until I take a long look and get the stats into my head
LeafMuncher- Posts : 766
Join date : 2010-12-24
Age : 34
Location : Cape Town
Re: Army of the Illoi
Nah that's chilled I'm just updating the format and overall looks of the post right now, so go do your thing Leafy All help is appreciated
PS: New update; Model Images have been put in for some of the towers:P
PS: New update; Model Images have been put in for some of the towers:P
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