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v5.48 Bugs and Exploits

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DRag0N_ATF
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Post by H3katonkheir 2010-12-12, 09:23

Please report any bugs and exploits for v5.48 that you find. Once we have checked the mentioned issue, and confirmed it, we will add a stamp to your post and add it to this list. We will address the issues for the next version. If possible, please attach a replay / print screen of the bug. Also (if you provide a replay) try to provide some sort of time frame in which you think the bug occurred, (for example; what round) as this makes the debugging far easier and faster.


  • Game (General / Misc);
    - Sell Timer Not resetting when region empties.
    - Boss auras remaining after death.
    - Some towers do not give bounty. (Mainly dps towers / poisons)
    - Sending at the end of game causes income to reset (for that player).
  • Game Modes / Commands;
    - Duplicate builder exploit.
    - Sometimes when mode is entered, only [Player 1] gets a builder. (-repicking solves this, at the cost of some gold)
    - Ancient Forester is never generated in random modes.
    - Swap issue when all players -swap and 1 builder is removed, while another duplicated.
    - Similar to above where one player is left without a builder.
    - -repick sometimes returns the same builder.
    - Typing mode in too early means sometimes they do not activate.
  • Blocking;
    - Multiple equidistant exploding point exploit.
    - Invulnerable / Newly vulnerable perma-block exploit.
    - Some creeps cannot destroy leaver's Towers Replacements.
  • Human Peasent;
    - Rail Cannon hotkey clash.
  • King Leoric;
    - Disease Cloud not working
  • Ogre Warchief;
    - Both Embrace Sight and Embrace Speed have the same hotkey; "S"
  • Troll Summoner;
    - Both Power Critical and Power Voodoo have the same hotkey; "P"
  • Night Elf Summoner;
    - Priestess of the Moon damage bug.
  • Lord Buzan;
    - Bug causing Elder Sasquatsh's muting effects to duplicate items.
    - Firehood giving +200 damage instead of +50.
  • Poseidon's Guard;
    - Drench leveling does not apply to newly created Tidal Wave's
  • Forsaken Emissary;
    - Nether Essence grants the Chaplain's Carrion Swarm +3200 damage, instead of the indicated +2200 (indicated by the tooltips).


Last edited by H3katonkheir on 2011-02-20, 10:20; edited 3 times in total
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v5.48 Bugs and Exploits H3kato10

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Post by vAnKaTa_G.G. 2010-12-29, 15:24

- Typing mode in too early means sometimes they do not activate. (Requires verification)
I don't think it's an issue. Couldn't do a test in multi player though. Tested with single player "-random" command on a slow laptop and it activated perfectly 3 times in a row (less than a second after the game started I activated the command and it worked perfectly. Picked the random command because when typed early you have to wait until builders are "buyable" which is ,I think, when the mods usually start).
Will try a MP test soon. (if I find someone to help me out in Garena Excited)
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Post by Alexeng 2011-01-03, 12:47

H3katonkheir wrote:

    - Typing mode in too early means sometimes they do not activate. (Requires verification)
Can verify that. I use Garena Hostbot to host TTW, but when i try to add modes to it this bug appears. The mode doesnt work and red cannot write a new mode eighter for some reason.

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Post by LeafMuncher 2011-01-04, 00:01

I can also verify this bug. It happened to me twice a while back when my friend was hosting, thought it might have been due to a space after the mode or something, but this seems more likely. He had the modes shortcut via dotakeys and input it as the game started. Possibly it could be caused by the map flushing the buffer after preloading resources. Not sure if the map code (or jass in general) uses buffers though
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Post by hortblade 2011-01-07, 21:52

Alexeng wrote:
H3katonkheir wrote:

    - Typing mode in too early means sometimes they do not activate. (Requires verification)
Can verify that. I use Garena Hostbot to host TTW, but when i try to add modes to it this bug appears. The mode doesnt work and red cannot write a new mode eighter for some reason.

this bug happens if you do the mode before all the shrines be on game, sometimes, because of lag i guess it have a 5 seconds delay, and if you put the mode and only the red shrine is on game, this bug will happen.
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Post by Guest 2011-03-07, 16:06

My 2c Smile

1) I got the repick issue where you repick into the same race quite often... It forced me to stop repicking Smile
2) When you swap, one race would duplicate which results in two players having the same race... My machine would sporadically crash a short while into the game...

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Post by H3katonkheir 2011-03-07, 18:35

Got both those issues you mentioned Smile. If I recall correctly both have already been fixed for the next version.
However, didn't know about the crashing part...
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Post by Guest 2011-03-07, 18:42

H3katonkheir wrote:Got both those issues you mentioned Smile. If I recall correctly both have already been fixed for the next version.
However, didn't know about the crashing part...

I remember when the wisps were introduced in the map people's machines would just randomly crash with that exception error. Then they fixed it (for the wisps)... Now lately I've been getting that exact same error but I am unable to pin point the exact cause. From what I can gather it's either when I get a repick the same race issue or when duplicate races happens when we swap... I know this is not really helpful and trying to replicate this issue is going to be like having Justin Bieber sing baritone...

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Post by LeafMuncher 2011-03-07, 18:50

It has never happened to me before, perhaps there is something wrong with your war3 that it doesn't handle certain things as it should?
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Post by Guest 2011-03-07, 18:52

LeafMuncher wrote:It has never happened to me before, perhaps there is something wrong with your war3 that it doesn't handle certain things as it should?

Could be... I am on the latest version running Win 7 Ulti x64. But like i said, it only happens when those two scenarios are met so i'm not overly worried or concerned as they don't happen very often. Since nobody else (or at least the active posters on this forum) has experienced the same issues I am going to turn a blind eye regarding this matter...

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Post by faceNotebook 2011-05-20, 03:31

http://www.mediafire.com/?c432jpj94vczgky
double builder bug

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Post by H3katonkheir 2011-05-20, 07:05

- Duplicate builder exploit.
Already known and fixed for the next version. But thanks for posting.

Btw; that person knew fully well what he was doing... Cheating.
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Post by khyfr 2011-06-12, 13:40

Post removed by LeafMuncher

Reason: Dual builder is a known bug which will be fixed in the next release. Please do not explain how the bug/exploit is done as it will only encourage "cheaters" to catch on.

Thanks, LeafMuncher


Last edited by LeafMuncher on 2011-06-12, 18:55; edited 2 times in total (Reason for editing : exploit)
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Post by russoka 2011-06-12, 14:16

-ar is disbalance mode. The game has a lot depends on the races. And mode should be -rm. Host cheater+noob. Just don't play with him.
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Post by LeafMuncher 2011-06-12, 19:04

Please limit posting in this section to bug/exploit reports or confirmations only.

I disagree that -ar is imbalanced as there are different roles that some builders perform better at than others, and different stages of the game that they can do better.

Any further balance discussion in this topic will be deleted or moved to the relevant section. If anybody wishes to discuss balancing or modes, please do so in the Suggestions sub-forum. Thanks
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Post by DRag0N_ATF 2011-10-18, 09:26

Rain Maker's Heavy Rain Drops slow wolves and dreads who are generally resistant to slow. Is this normal?
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Post by LeafMuncher 2011-10-18, 11:38

Not a bug. Most slow effects on single targets stack a certain amount. Try Ghost Summoner's Banshee's if you want to see some crazy slow Smile
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Post by DRag0N_ATF 2011-10-18, 13:11

But is it a game mechanics (for better balance)? Firstly I thought all buffs of type "slow" are removed from wolves and this one was just missed Undecided
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Post by LeafMuncher 2011-10-18, 13:41

It is part of the mechanics. Wolves are not immune to slow, which they were in previous versions, though moved slower. Wolves/Dreads/Scorions have a higher base movespeed which is about 50% higher than max, so you could think of them as having an immunity to 50% or less slow.
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Post by H3katonkheir 2011-10-18, 14:19

Afaik, the game tooltip says "resistant to slow", which isn't quite the same as "immune to slow" (as it used to be).
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Post by LeafMuncher 2011-10-18, 14:36

I'm pretty sure I'm right about it, but I'll check it out properly later today when I'm home. Also I'm going to move these posts to a Discussion topic
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Post by DRag0N_ATF 2011-10-19, 07:06

Ok, now it's clear for me (although "movespeed is about 50% higher than max" looks pretty strange i understood (hopefully) what you meant). Hmm, mixed immunity and resistance a bit.. Thanks for answering anyway Smile
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Post by LeafMuncher 2011-10-19, 12:31

Basically creeps have a maximum movespeed. If their movespeed is boosted higher than that they won't move faster, but will still need more to slow them down. Hope that clarifies things a bit. They are not immune to slow, and they are only "resistent" because of how high their base speed is.

I won't give the correct figures, but say for example wolves have 1500 base movespeed, and the maximum speed a unit can move at is 522 (like most maps), you would need to slow the wolf below 522 to actually slow it, so about 66% slow (in this not accurate example). So to slow the wolf by 20% you need to slow it by about 86%.

Hope that helps Smile
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Post by DRag0N_ATF 2011-10-19, 15:43

Sure Smile
I tested stack system, figured out only that slow effect is removed in 5 sec and wolf must be hit many times in short period (~1 sec) to reach this speed bareer (522)

Thanks again, it's no more quetions about this one Smile
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Post by Frozenwolf 2011-10-20, 21:42

I found a weird bug today. We had leaked for first blood and the score was 29-30 until I think round 43. A wagon that I sent got through and the score became 30-29 to us. The weird this is that at this point the first leak message appeared and my whole team got the 25% to income as well. I can post the replay if you want to see it but I have to go now and I'll be gone for the weekend so I'll post it on monday if you want.
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Post by LeafMuncher 2011-10-20, 23:32

I can't say I've ever heard of or seen that bug before, but the circumstances are rather rare. Please get the replay up asap and pm the link to me
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Post by katherine 2011-10-21, 13:40

Um so basically a guy types -random quite early and after the mode was typed it seemed he had 2 races. Is this a bug and must i post the replay?

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Post by LeafMuncher 2011-10-21, 14:11

read the list of known bugs please Kath Tongue
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Post by katherine 2011-10-21, 14:25

Sorry tl;dr but it's annoying that the guy did it on purpose and also that he still failed Undecided

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Post by Frozenwolf 2011-10-23, 14:54

Ok I sent you the replay Leaf and ya the circumstances are rare but hopefully it's easy enough to fix.
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Post by DRag0N_ATF 2011-11-24, 12:27

Faced a funny minor bug yesterday. Everything seemed to be ok, round was about 15 and.. I noticed a beetle in the deepening with water between defender's and goalie's regions Smile It was standing disguised and looking toward defender's position. I have no idea how did it happen and unfortunately host left in the middle of the game.. Sad
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Post by Death_Warden 2011-11-24, 12:50

Same thing happened to me a while back dunno if I reported it.
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Post by MoJo 2011-12-03, 18:47

This is something that has been bugging me for quite a few versions now.

The range upgrade from the dragon race doesent always work....
E.g : i have my 3 queens, i can obviously see when they start atacking the creeps ... then i research the range upgrade , the range of the queen says it is 1200 and yet i see no difference on when the tower attacks.

I know how to recognize the range of towers and know when they will start attacking with the maze i use and the queens clearly dont act like a 1200 range tower.
What is strange is that after a while i get used to the range and then in late game i see the queens that now act like a 1200 range tower.

Same thing is for the range upgrades of MissAllYouCanKnow.

Seeing that the range attack stat of the tower changes, but in game it doesent act like an upgraded tower makes me think that is a warcraft 3 issue...

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Post by LeafMuncher 2011-12-03, 19:04

I've seen other people have the same complaint about dragons so I won't say otherwise there, but I can say that with MissAllYouCanKnow the Fire Caverns at least do have a noticeable range increase
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